Character Skills Combat Gear Cyberware Lifepath

Handle

Role

Effective Empathy

of

Humanity

of MAX

Luck

of

! Hit Points

of

Exec

Exec role ability: Teamwork
See full rules on p.153-157
TEAM MEMBERS
Loyalty

Fixer

Fixer role ability: Operator
See full rules on p.159-161
GREASE
CONTACTS

Lawman

Lawman role ability: Backup
See full rules on p.158-159
BACKUP
Armor SP
HP of
Move/Body

Media

Media role ability: Credibility
See full rules on p.151-153

Medtech

Medtech role ability: Medicine
(Track Surgery as the full skill rating, not as the number of upgrades applied)
See full rules on p.149-150

Netrunner

Netrunner role ability:
See full rules on p.147

Nomad

Nomad role ability: Moto
This value is automatically added to all rolls for Drive Land Vehicle, Pilot Air Vehicle, Pilot Sea Vehicle, Air Vehicle Tech, Land Vehicle Tech, and Sea Vehicle Tech.
See full rules on p.161-165

Rockerboy

Rockerboy role ability:
See full rules on p.144-145

Solo

Solo role ability: Combat Awareness
Available to spend:
See full rules on p.146
Damage Deflection (+)
(x2)
Reduces the first Damage you suffer in a round by . (This must be tracked manually.)
Fumble Recovery (+)
(x4)
Ignore critical failures on attacks and treat them as a normal roll of 1.
Initiative Reaction (+)
Adds when using the Initiative button.
Precision Attack (+)
(x3)
Adds to attacks.
Spot Weakness (+)
Adds damage to first successful attack each round. (This must be done manually.)
Threat Detection (+)
Adds to Perception checks.

Tech

Tech role ability: Maker
See full rules on p.147-149

Improvement Points

Show IP log?

Reputation

Cash EB

Show cash log?
Show Dice Rollers?

Modifiers

Show Modifiers?
Damage: Serious (HP<)
Damage: Mortal (HP<1)
Under stress
Never done before
Night or low light
Obscured by smoke or darkness
Complex task
Wrong tools or parts
Drunk or Drugged
Attempting secretly
Lost facedown
Aimed shot
Complimentary skill
Spend extra time
Other/custom
Luck points spent

Awareness Skills

Body Skills

Control Skills

Education Skills

  • Languages* (int )
  • Local Expert* (int )
  • Science (int )

Fighting Skills

  • Martial Arts (x2) (dex )

Performance Skills

  • Play Instrument (tech )

Ranged Weapon Skills

Social Skills

Technique Skills

* These skills are required

Modifiers

Show Modifiers?
Damage: Serious (HP<)
Damage: Mortal (HP<1)
Under stress
Never done before
Night or low light
Obscured by smoke or darkness
Complex task
Wrong tools or parts
Drunk or Drugged
Attempting secretly
Lost facedown
Aimed shot
Complimentary skill
Spend extra time
Other/custom
Luck points spent

Evasion

Modifier

Initiative

Modifier

Weapons

Name
Skill
Damage
Magazine
RoF
Ammo Type
Custom Modifiers
Attack Modifier
Damage Modifier
Notes
Concealable
Autofire
Suppressing Fire
Show Martial Arts Attacks

Martial Arts (DEX )

(Skill )
Hit Modifier
Damage
Damage Modifier
Description

Armor

SP

(Max)

Mod

Body
Head
 
Shield
 

Ammo

Qty

Gear

Notes

Show Cyberdeck?

Cyberdeck

Name
Type
Programs and Hardware
Name
Type
ATK
DEF
REZ
Icon
Effect
Show Vehicles?

Vehicles

Vehicle
SDP
Seats
Speed (Move)
Speed (Narrative)
Description/Notes

Lifestyle see p.377

Housing see p.377-380

Cyberaudio

Name
Data

Right Cybereye

Name
Data

Left Cybereye

Name
Data

Right Cyberarm

Name
Data

Left Cyberarm

Name
Data

Neural Link

Right Cyberleg

Name
Data

Left Cyberleg

Name
Data

Internal Cyberware

Name
Data

External Cyberware

Name
Data

Fashionware

Name
Data

Borgware

Name
Data

Exec Lifepath

Fixer Lifepath

Lawman Lifepath

Media Lifepath

Medtech Lifepath

Netrunner Lifepath

Nomad Lifepath

Rockerboy Lifepath

Solo Lifepath

Tech Lifepath

Cultural Origins

Clothing Style

What do you value most?

Most valued person

Family Background

Family Crisis

Personality

Hairstyle

Feelings about people

Most valued possession

Childhood environment

Life Goals

Friends

Tragic Love Affairs

Enemies

Who are they?
What caused it?
What can they throw at you?
What's gonna happen?

{{ charactername }}

Attack
{{#specialmodifier}} {{/specialmodifier}} {{#finalmodifier}} {{/finalmodifier}} {{#rollWasCrit() roll}} {{/rollWasCrit() roll}} {{#rollWasFumble() roll}} {{/rollWasFumble() roll}} {{#specialrule}} {{/specialrule}}
Weapon {{ weapon }}
{{ specialname }} {{ specialmodifier }}
Modifiers {{ finalmodifier }}
Roll {{ roll }}
Critical Success Add {{ critroll }} to roll
Critical Failure Subtract {{ critroll }} from roll
{{ specialrule }}

{{ charactername }}

Rolls {{ dice }} {{ roll }}

{{ charactername }}

Damage
Weapon {{ weaponname }}
Damage {{ weapondamage }}
Damage {{ roll }}

{{ charactername }}

Skill Check
{{#specialmodifier}} {{/specialmodifier}} {{#finalmodifier}} {{/finalmodifier}} {{#rollWasCrit() roll}} {{/rollWasCrit() roll}} {{#rollWasFumble() roll}} {{/rollWasFumble() roll}}
{{ skillname }} {{ skillvalue }}
{{ statname }} {{ statvalue }}
{{ specialname }} {{ specialmodifier }}
Modifiers {{ finalmodifier }}
Outcome {{ roll }}
Critical Success Add {{ critroll }} to roll
Critical Failure Subtract {{ critroll }} from roll

{{ charactername }}

Death Save
Target Below {{ target }}
Roll {{ roll }}
Add 1 to the roll for each Death Save made after the initial save.
See full rules for Death Saves on p.188.

{{ charactername }}

{{#rollWasCrit() roll}} {{/rollWasCrit() roll}} {{#rollWasFumble() roll}} {{/rollWasFumble() roll}}
Role {{ rolename }}
Role Ability {{ abilityname }}
Outcome {{ roll }}
Critical Success Add {{ critroll }} to roll
Critical Failure Subtract {{ critroll }} from roll

{{ charactername }}

{{#message}} {{/message}}
{{ label }} {{ roll }}
{{ message }}

{{ charactername }}

Initiative {{ roll }}